A game between these two forces, me using my Deathguard, and Andrew using his Lunar Force as proxies for a Scions of Iron Landraider force.
My list was:
Incompertus, 4000 POINTS
Death Guard (NetEA V0.4.2)
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PLAGUE MARINE RETINUE [325]
7 Plague Marines, Chaos Spawn, Nurgle Sorcerer Lord
PLAGUE MARINE RETINUE [325]
7 Plague Marines, Chaos Spawn, Nurgle Sorcerer Lord
PLAGUE MARINE RETINUE [400]
7 Plague Marines, 2 Chaos Spawn, Lord of Pestilence (Supreme Commander)
PLAGUE ZOMBIE INFESTATION* [175]
3+2D6 Plague Zombies
PLAGUE TOWERS* [350]
Plague Tower
PLAGUE TOWERS* [350]
Plague Tower
CONTAGION TOWERS* [325]
4 Contagion Towers
CONTAGION TOWERS* [325]
4 Contagion Towers
REPUGNANT TITAN [625]
HELLBLADES* [200]
3 Hellblade Fighters
PLAGUE REAPERS [200]
Plague Reaper
PLAGUE REAPERS [200]
Plague Reaper
DEATH GUARD CHOSEN [200]
4 Plague Marine Chosen, Nurgle Sorcerer Lord
Andrew's list was:
Scions of Iron
600 | Hvy Tactical, 4 Marines, Land Raider Prometheus, Supreme Commander, 3 Land Raiders, Hunter | |
475 | Hvy Tactical, 4 Marines, Chaplain, Land Raider Crusaders, 3 Land Raiders | |
475 | Hvy Tactical, 4 Marines, Chaplain, Land Raider Crusaders, 3 Land Raiders | |
450 | Hvy Tactical, 4 Marines, 3 Land Raiders, Hunter | |
475 | Hvy Tactical, 4 Marines, Chaplain, Land Raider Crusaders, 3 Land Raiders | |
450 | Hvy Tactical, 4 Marines, 3 Land Raiders, Hunter | |
275 | 4 Whirlwinds | |
375 | Hvy Tactical, 4 Marines, Chaplain, 2 Land Raiders | |
250 | 2 Thunderhawk Transporters | |
175 | 2 Thunderbolts |
Game
Setup.
Some initial artillery fire is fairly inconclusive, bar some heavy damage on one of the Scions formations that got a bit close. Andrew then follows up with an air assault against my artillery.
A well supported and prepared counterattack destroys the two "Thunderhawk Landers", and only a couple of Landraiders remain.
Next turn the Scions open with an attack by Landraiders, but my Artillery makes their invulnerable saves!
Close combat erupts in the town and the Scions are forced back.
End of turn.
Next turn, my Plague Zombies appear in the town to help out.
And the Death Guard continues to drive back the Scions causing heavy losses.
The Scions attack on my right flank, driving back my Scouts and taking my Take and Hold objectives.
My forces also move to protect my Blitz objective from attack.
Battle for the town below.
Next turn and my Titan recovers control of the Blitz, close assaulting and wiping out the Scions here.
And further assaults occur in the town with both sides taking heavy losses.
Overall situation at end of turn 4 is inconclusive, with neither side having enough victory conditions to win and game fails to go an additional turn. Points count is 1925 points destroyed by Death Guard and 1025 points destroyed by Scions though, so victory to Death Guard.
Conclusion
A tough grinding game of attrition, with neither side able to achieve a decisive victory through objectives. With Fearless on all Death Guard units, and They Shall Know No Fear on the Scions, and all the armour, it was tough going for both sides in killing enemy units. The Scions early aerial assault was probably a mistake, going into an area where it was going to be so strongly counterattacked, though easy to say that after the fact of course! Scion attacks against my artillery were disappointingly ineffective for them all game, and this limited a battle of maneuver the Scions might have otherwise been able to wage.