Sunday, 3 December 2017

No Surrender 2017

Hot on the heels of last week's 9th Age Fantasy tournament, I decided to go all in and play in the 40k 8th edition "No Surrender" Sci-fi tournament this weekend. I'd only played one game of this previously, so I was expecting a challenge! As I learned, this was also a "no holds barred" tournament with no restrictions on what could be taken, so some nasty surprises were likely... :)


Game 1

First up I played Richard's Tau. He had an air heavy list, and I recognised the units from many games of Epic against Tau.


My terminators teleport in close to the enemy!

The Tau air caste in the back corner...  Two Barracudas and an AX-10.

(I've faced these many times before but in a different scale! For comparison here's four Tau Barracudas and two AX-10's behind the three Mantas! - Andrew's Epic scale models).

My Hammernators charge a riptide, but can't quite kill it (dropping it to two wounds).

My Librarian charges some of the hiding Tau infantry.

His comrades fail their 2D6 charge roll and just cheer him on from behind...

Tau advance...


The AX-10 wrecks a Land Raider but most other damage is avoided.

My Hammernators use a Teleport Homer to teleport back to my side of the field.  This is because the Tau Commander has dropped behind my lines. Sadly the Hammernators fail their charge roll.

As do my Chaplain and Terminators on the other side of the field against some Crisis Suits.

And my Terminator Ancient is unable to finish off the Riptide...

...before he is ganged up on and killed.

But my Chaplain and Squad do finish off the Crisis Suits and hiding Tau infantry, securing an objective.

And somehow I've done enough to squeak through to victory by holding objectives and having cleaned up the greater part of the Tau ground force.

Final pic of my Hammernators thumping a few Tau Pathfinders in the backfield.


Game 2

Next game was against James and his five Imperial Knights! I was hosed from the board by turn 3. However, I did destroy the Warlord Knight with an overwatch shot from my Landraider. The Warlord Knight also blew up in a 10 inch diameter explosion - killing Terminators, damaging the Landraider and doing 5 damage each to two nearby Knights. One final desperate action before my army was annihilated in a heavy loss.

Game 3

Next was a game vs "Jono and co" with some Dark Angels. Two of the younger players at this tournament.

A prominent terrain feature was this massive crane in the centre of the table, with a Relic objective located at the very top!

Dark Angels Terminators teleport into my deployment zone and attack my objectives...

And I do the same to the Dark Angels.

A very bloody fight, but in the end the Dark Angels take it, because their infantry climb to the top of the tower and I can't intercept or shoot them soon enough! Very entertaining and a good lesson to me about the importance of focusing on mission objectives rather than just trying to destroy things...

Game 4

Last game, I was facing this massive thing - Riley's Eldar battle class Phantom Titan! (...and also an Eldar Psyker but he was taken out turn one).


The Phantom Titan chased my Terminators all over the board...

Terminators learn what it is to be "insignificant".


I inflicted 34 of the 60 starting damage capacity of the Titan before my army was wiped out for a second time in this tournament! However, due to the victory conditions of this mission where you had to hold table quarters each turn, I just managed to sneak a victory in this game. No one was more surprised than me!

Conclusion

So a fun couple of days, big thanks to Vince and Craig for making it happen. I also won favourite army/best painted as voted by other players so that was very nice of them for my first crack at this in many years. Thanks everyone!

One last mention goes to the terrain, most of which was pretty fabulous and atmospheric, and many of us could learn a thing or two from the effort that goes into these pieces. A further selection below in addition to the pictures above. 






Sunday, 26 November 2017

Sledgehammer 2017

A few pics from this weekends 9th Age Tournament. I haven't played 9th Age for a while and decided to give it a whirl, even painting up two new Gortachs to add to my Beastmen.

First game vs Alex's Dwarves. A major win for my Beastmen, with my two Gortachs (the big bull things) repeatedly stomping the poor stunties and doing a lot of damage. Dwarven great weapons eventually claimed one of them though.

Second game against Jesse's Bretonnians. I was outplayed here, getting myself into a real traffic jam, but after his knights killed my first Gortach they were in turn charged and run down by a big Wildhorn herd.

And even greater luck occurred, with my Razortusk managing to charge and run down a unit of Pegasus Knights. Here he is looking happy with himself.

With most of the Knights out of the way there was just the Peasants to deal with. This the Beastmen did, though not without some hard fights in places, including one of the Giants being killed.

Last game was my Beastmen against Mike's new Beastmen. A big moment of the game was when his Minotaurs chased my Ungors off the board, so I set up a welcome party for his return as below.  It was a bloody battle though,  with Mike's Minotaurs managing to kill a Razortusk Chariot, a Razortusk, and seriously injuring both Gortachs and the Giant before they went down.

My other Razortusk was again a star player, here running around in front of Mike's Longhorns slowing them down. 

Big Wildhorn battle on the left flank. My Wildhorn units roll and get primal fury, Mike's don't and his unit is run down. 

An overview.

A fun day out, and with three big victories my Beastmen carried the day. Sadly some players who are more regulars than myself were away with beer festival, wedding anniversary etc. Tournament will apparently be a bit earlier in the year next time so as to clash less with the local beerfest and other events.

Tuesday, 14 November 2017

BFG 1500: Craftworld Eldar vs Tau Escalating Engagement

An Escalating Engagement scenario for this next BFG game, which meant our squadrons would be arriving randomly to the fight!  We both start off with a group on board, which for the Tau was a Carrier and three Escorts, and for my Eldar the Void Dragon. Due to their speed advantage my Eldar are more likely to arrive (needing 3+ for each squadron, compared to 5+ for the Tau).

I close quickly on the carrier forcing it to brace for impact, damaging it, and delaying the launch of more ordnance. My Void Dragon takes two points of damage as the Tau respond.

My first Wraithship Squadron arrives and shoots down some Mantas that were trying to signal to the Tau reinforcements. (would have added +2 to their arrival chance roll).

My Void Dragon cripples the Carrier.

The Carrier disengages and more Tau Escorts arrive.

My Void Dragon and Wraithships advance on the Tau Escorts.

And blast half of them to pieces.

The Tau Escorts disengage to save themselves, as two more Tau carriers arrive.

The Eldar successfully disengage!

The Tau bombers arrive too late!

Victory points are 157.5 to the Eldar and 150 to the Tau! Eldar win by 7.5 points.

Conclusion

A fairly miserable victory admittedly, but still technically a victory! Taking advantage of the opportunity the Eldar ganged up on a Carrier group and its Escorts doing as much damage as possible and then disengaging.  A victory of 7.5 points out of 1500 is not something to be particularly admired - will need to achieve a more decisive victory than this in another game. Also I was lucky to have not taken a smidgen more damage with aggressive use of the Void Dragon early on, one more point of damage would have put the Tau clearly into the lead!