Showing posts with label 40K 8th edition. Show all posts
Showing posts with label 40K 8th edition. Show all posts

Sunday, 3 December 2017

No Surrender 2017

Hot on the heels of last week's 9th Age Fantasy tournament, I decided to go all in and play in the 40k 8th edition "No Surrender" Sci-fi tournament this weekend. I'd only played one game of this previously, so I was expecting a challenge! As I learned, this was also a "no holds barred" tournament with no restrictions on what could be taken, so some nasty surprises were likely... :)


Game 1

First up I played Richard's Tau. He had an air heavy list, and I recognised the units from many games of Epic against Tau.


My terminators teleport in close to the enemy!

The Tau air caste in the back corner...  Two Barracudas and an AX-10.

(I've faced these many times before but in a different scale! For comparison here's four Tau Barracudas and two AX-10's behind the three Mantas! - Andrew's Epic scale models).

My Hammernators charge a riptide, but can't quite kill it (dropping it to two wounds).

My Librarian charges some of the hiding Tau infantry.

His comrades fail their 2D6 charge roll and just cheer him on from behind...

Tau advance...


The AX-10 wrecks a Land Raider but most other damage is avoided.

My Hammernators use a Teleport Homer to teleport back to my side of the field.  This is because the Tau Commander has dropped behind my lines. Sadly the Hammernators fail their charge roll.

As do my Chaplain and Terminators on the other side of the field against some Crisis Suits.

And my Terminator Ancient is unable to finish off the Riptide...

...before he is ganged up on and killed.

But my Chaplain and Squad do finish off the Crisis Suits and hiding Tau infantry, securing an objective.

And somehow I've done enough to squeak through to victory by holding objectives and having cleaned up the greater part of the Tau ground force.

Final pic of my Hammernators thumping a few Tau Pathfinders in the backfield.


Game 2

Next game was against James and his five Imperial Knights! I was hosed from the board by turn 3. However, I did destroy the Warlord Knight with an overwatch shot from my Landraider. The Warlord Knight also blew up in a 10 inch diameter explosion - killing Terminators, damaging the Landraider and doing 5 damage each to two nearby Knights. One final desperate action before my army was annihilated in a heavy loss.

Game 3

Next was a game vs "Jono and co" with some Dark Angels. Two of the younger players at this tournament.

A prominent terrain feature was this massive crane in the centre of the table, with a Relic objective located at the very top!

Dark Angels Terminators teleport into my deployment zone and attack my objectives...

And I do the same to the Dark Angels.

A very bloody fight, but in the end the Dark Angels take it, because their infantry climb to the top of the tower and I can't intercept or shoot them soon enough! Very entertaining and a good lesson to me about the importance of focusing on mission objectives rather than just trying to destroy things...

Game 4

Last game, I was facing this massive thing - Riley's Eldar battle class Phantom Titan! (...and also an Eldar Psyker but he was taken out turn one).


The Phantom Titan chased my Terminators all over the board...

Terminators learn what it is to be "insignificant".


I inflicted 34 of the 60 starting damage capacity of the Titan before my army was wiped out for a second time in this tournament! However, due to the victory conditions of this mission where you had to hold table quarters each turn, I just managed to sneak a victory in this game. No one was more surprised than me!

Conclusion

So a fun couple of days, big thanks to Vince and Craig for making it happen. I also won favourite army/best painted as voted by other players so that was very nice of them for my first crack at this in many years. Thanks everyone!

One last mention goes to the terrain, most of which was pretty fabulous and atmospheric, and many of us could learn a thing or two from the effort that goes into these pieces. A further selection below in addition to the pictures above. 






Sunday, 10 September 2017

40K: Sons of Sanguinius vs Crimson Slaughter

Local Sam generously offered to use her Chaos force against me in a learning game of 40K 8th edition today. We had 47 power level each (about 1000 points). We played the starter scenario "Only War".

My force was: 
  • Terminator Captain
  • Terminator Squad (5) with Assault Cannon
  • Terminator Squad (5) with Assault Cannon
  • Terminator Assault Squad (5) with Thunder Hammers and Storm Shield

Chaos Force was:
  • Chaos Hero
  • Chaos Hero
  • Chosen Squad (6)
  • Bike Squad (3)
  • Raptor Squad (5)
  • Cultist Squad (10)
  • Cultist Squad (10)
  • Hellbrute
  • Rhino

The Game

Here's deployment. There are 4 objectives (the black dice), each worth a victory point each turn you hold it (to hold it you have to have more models within 3" of it than the enemy does).

I deploy only the Captain and one squad, waiting to see where the Chaos goes so I can teleport in the other two squads in reaction to them.

Sam's Chaos Cultists and her Hellbrute, with Chosen and Bikers in background.

Sam moves first and all her Chaos moves forward. All her shooting bounces off my Terminator armour, but she gains one victory point.

My turn, I decide to just try and hold the line, and teleport in my two other squads nearby.

My two Squads and the Captain shoot down one of the Cultist squads killing them all.

And my Hammer Terminators (Hammernators?) charge the bikes, and manage to wreck one of them for no loss. I gain one victory point.

 Chaos moves forward again.

 The Raptors fly across to the tower...

 ...and swoop down and attack my Captain, though he kills one with overwatch.

The Chaos gang up on my Hammernators.

First Terminator falls to the Hellbrute's multi-melta.

But my Captain kills two of the Raptors, taking one wound in return. And my Hammernators kill the remaining two bikes, also taking one wound in return. Chaos gets 2 victory points this turn.


The combat continues, my Hammernators managing to swat down all the Chosen, but then losing two of their number as the Chaos Hero's join the fray.

I realise I need to move and capture objectives, as the Chaos are capturing two per turn and I'm only getting one. I try to charge the Hellbrute but fail. It kills another two Terminators and I damage it with return fire. 


I charge another Squad in to help the Hammernators, and Sam throws her Cultists in too. But my Hammernators and squad are cut down, mainly by the Power Weapons of the Chaos Heros. My Captain kills the Hellbrute though. 


Somehow I've gone from having lots of invincible seeming Terminators to only 4 out of 16 left... Chaos have also lost heaps but they have been holding 2 or 3 objectives each turn and I've only been holding one. Oops.

My Captain manages to kill the Chaos hero, but it's not enough to turn the tide, Chaos win on 10 victory points to 6. 

Conclusion

Thanks to Sam and her Chaos for the game! In the first two turns I was almost feeling bad at how easily my Terminators seemed to be annihilating her units and thinking it would be a walkover... But then over the next three turns Terminators were falling and she was getting lots of victory points for holding objectives too. I realised it wasn't going to be so easy! Well done to Sam.  

A few things I took away:
  • Hammernators are cool with their 3+ invulnerable save and big hurty hammers. But other Terminators don't resist power weapons very well in close combat.
  • It's hard to take down vehicles with Storm Bolters and Assault Cannons.
  • Pay attention to victory conditions...!!
  • Game plays very smoothly.