Sunday, 1 November 2020

Kings of War V3 Battlereport: Herd vs Dwarves

Another game of Kings of War at club today. Trying my Beast Herds for their first game in V3.

Herd list was:
2 Warrior Hordes
2 Chariot Hordes
1 Longhorn Regiment, Strider item (Stupid item choice by me here given they already count as having this ability!!)
2 Harpy Troops
2 Flying Beasts (Jabberwocky with Miasmic breath, and Cockratrice)
Druid with Lightning Bolt, Heal, Bane Chant and Staff
Gladewalker Druid with Heal, Blizzard and Shroud

Dwarf list was:
3 Ironclad Hordes (one with Brew of Sharpness)
1 Shieldbreaker Horde
2 Ironwatch Hordes (1 Ironrifle, 1 x-bow)
1 Ironbelcher Cannon
2 Organ Guns
Flamepriest, King, Warsmith, Banner Bearer (Gear included Lute and Beast Sword).


The Game

Setup below. Scenario is Fool's Gold, so there are 10 Bluff counters on the table, five placed by each player, with hidden values of 2 (2 counters), 1 or 0 (4 counters each) points. At end of round three they are all revealed and then whoever has the most points at end of game wins! An interesting scenario, and great one for me with all my flyers who will be able to react quickly (assuming they are still alive), once we know where the real gold is!



Turn one I advance a bit but not into range of all the Dwarven Shooting, (which has reload or potshot so won't be able to advance and shoot very effectively at all). Then turn two I rush up into charge range, taking damage across three units from the shooting and having my pink chariot unit wavered, but no unit destroyed.

Turn three I charge in taking out the organ guns with Flying Beasts. But Ironclads withstand the combined charge from Black Chariots and Warriors. The Dwarven countercharge with Shieldbreakers and flanking Ironwatch takes out the Black Chariots. (Actually the Shieldbreakers managed this themselves as the chariots were already damaged by shooting!)


Pink Chariots and Longhorns then charge in and smash the Ironwatch, while the Jabberwocky Beast hits flank of the Shieldbreakers. Cockratrice Beast slays the cannon crew and spins around looking for new victims.

Left flank, Warriors and IronClads smash away at each other...

Dwarves take out my right flank Warriors, and pummel my Chariots. My Druid keeps healing the Chariots though, keeping them in the fight.

Longhorns charge the Ironwatch Rifles but are destroyed by counterattack of the two Dwarven Hordes. The Dwarven right flank collapses, but the Dwarf King is at least pummelling the Jabberwocky, wavering it each round and stopping it flying or attacking.

Harpies race off to grab gold tokens...

Game goes to Turn 7. Chariots and Cockratrice destroy the Ironclads...

But are then destroyed down by Dwarven shooting and the last Ironclad Horde. 
The Dwarven King slays the Jabberwocky.

And the game is over and there is not much left! But Herd has won due tocapturing three gold tokens to  zero for the Dwarves. Victory! A bit more luck turn 7 with shooting and a lucky overrun by the Dwarven Ironclads and they could have still won the game, but it was not to be.

4 comments:

  1. Great game as usual. Unlucky double one nerve roll and poor deployment by me let down the short legs. Oh well.

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    1. Cheers Martin, yeah got close turn 7, and great game.

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  2. Love your little vignettes and colourful army, whera are they from?

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    1. Thanks Francesc, they are from multiple manufacturers, some still in production, some out of production, dating back to 80's and right up to now! :) Can't even remember half of them!

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