Another game of To Ur is Human played a couple of weeks ago, just got around to posting. Once again we used the hidden deployment shown in the last game.
Here is the first turn with my forces rushing up the field. Andrew had painted up more battlecarts, giving us an extra squadron each (2 in his force and 3 in mine), plus some extra foot. Once again he had advantage in heavy infantry, while I had the extra squadron of battlecarts, plus more missile troops.
Conclusion
Another interesting game using this system. Battlecart use is quite different compared to some other ancients rules we have used. They seem mainly useful as something to disrupt and cause absolute havoc in the enemy line, being difficult to manouevre and difficult to react with. Almost like expendable scythed chariots in other ancients systems, except that they are also as tough as your best heavy cavalry! More useful as an attacking than a reserve force I think. Also on my right here, Andrew held back when I think just charging the missile troops (who don't last long once you get among them), would have been preferable to being a pin cushion. My feeling is that Battlecarts and missile troops are more points efficient than the heavy infantry, but that is just an impression after three games.
Excellent battle report! While I have only had one game, thus far, my impressions are much as yours. I found battle carts deadly and skirmishers very effective. Unfortunately, my heavy infantry never made it into battle before victory was declared so I have no impression of HI effectiveness.
ReplyDeleteI found the FEAR Table layout difficult to asses at a glance so made my own. Are you comfortable with the table looks ups as is?
Cheers again Jonathan, the FEAR table we found ok I think. :)
DeleteWell, then you won't need mine!
DeleteGreat to read these reports. I have posted links to all three of them from the main "To Ur" info page. Thanks for taking the time to play.
ReplyDeleteThank you! :)
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