- 2 Riverguard Treeleaper Regiments
- 2 Riverguard Treeleaper Troops
- 2 Depth Horror Hordes
- 2 Tidal Swarms
- Riverguard Dambuster Horde with Dwarven Ale
- Aquamage with Knowledgable, Icy Breath 10, Weakness 2, Barkskin 5, Host Shadowbeast 10, Rising Tides
- Riverguard Sentinel with Poison Frog
- Riverguard Dambuster Sentinel with Poison Frog
- 2 Succubi Regiments
- Abyssal Guard Regiment with Fire Oil
- 2 Gargoyle Troops
- 2 Moloch Hordes with Champions
- 2 Abyssal Warlocks with Drain Life
- 1 Abyssla Harbringer with Lute of Darkness
- 2 Efreets, one with Diadem of Dragonkind, one with Boots of Levitation
Here's the setup, scenario is Salt the Earth (where you can destroy objectives if you control them at the end of your turn), with me going first. In the centre and right are two Abyssal Efreets which I want to neutralise if at all possible. One has Fireball 21, and the other Fireball 15 plus Levitation Boots allowing it to double move and still blast things. This plus firebolts from the Warlocks will annihilate my low defence Riverguard if I'm not careful, especially the Treeleapers and Depth Horrors.
But there can be only one, the Aquamage is vanquished...
Meanwhile the Efreet with Boots of Levitation must be most valued unit this time, racing around blasting away multiple units, and the Diadem Efreet would have also done solid work if he had escaped the Power Drain effect and being hunted. Molochs comboed with Warlocks were also very solid wrecking my units, though Ektar again saved the day, retreating into difficult ground and just managing to hold up the central Moloch unit until he could be rescued by a combo charge. And I finally managed to use Sticky Tongue to good effect.
Anyway another great game and we will play the final 3000 point clash in the Astral Plane once Vaughan paints up a few more units! :)