Friday 23 January 2015

BFG 1500: Craftworld Eldar (Kraytonian) vs Imperial

Another game of Battlefleet Gothic at long last! Played on New Years Eve, only just got around to posting it though.

Mike used his Imperials and I used my Kraytonian (counting as Craftworld Eldar due to the big sail things). Can't remember exact fleets but here's some pics and comments.

Small table, especially so given crowding with beer and chips.

I swing around to the left, away from Mike's Battleship, aiming to pick on the weaker shps before the big one can get into action.

I start by concentrating fire and blowing away his escort squadron.

But then Bombers hit one of my Cruisers and destroy it!

The Imperials advance but do little further damage at this stage.

My ships concentrate fire on the flanking Imperial ships.

Eldar Bombers do further damage.

Imperial Torpedoes pass by.

The Eldar concentrate fire again.

Top view.

First Imperial Cruiser destroyed, but the Eldar flagship is damaged!

One Eldar ship disengages, but the Flagship is destroyed. Eldar Cruisers fire torpedoes which blow up another Imperial ship and damage another.

The Imperials concentrate their fire and damage another cruiser.

Eldar are too few but don't give up...

Too late!

Well done Mike. Great game, though we really need to use a bigger table!

Epic 4K: Marine vs Vior'la Tau

After the last two defeats at the hands of the Tau, here and here, the Imperium sent in the Marines! Those Tau need to be stopped!

Here's the list I used:

Marine, 4000 POINTS
Codex Astartes (NetEA Tournament Pack 2013)

6 Tacticals, Supreme Commander, Razorback, Land Raider

6 Tacticals, Razorback, Hunter, Land Raider, Captain

SCOUT [150]
4 Scouts

SCOUT [150]
4 Scouts

4 Annihilator

4 Whirlwinds

4 Whirlwinds

5 Landspeeder

5 Landspeeder

5 Landspeeder

1 Warhound Class Titan

1 Warhound Class Titan

1 Warhound Class Titan

1 Warhound Class Titan

2 Thunderbolt Fighters

Andrew used his Vior'la Tau again, with a very air heavy list!

325 Crisis Cadre, 5 Battlesuits + Shas'el, 2 Gun Drones

350 Vior'la FW Cadre, 8 Fire Warriors, 3 Pathfinders + Cadre Fireblade
325 Vior'la FW Cadre, 8 Fire Warriors, 3 Pathfinders
275 Vior'la FW Cadre, 8 Fire Warriors + Cadre Fireblade, 2 Gun Drones

250 Stealth Group, 6 Stealth Suits, 2 Gun Drones
225 Stealth Group, 6 Stealth Suits
225 Stealth Group, 6 Stealth Suits

400 Vior'la FW Cadre, 6 Fire Warriors + Ethereal + Bonded Team, 3 Devilfish, Skyray
150 Recon Group, 3 Tetra, 2 Piranha
150 Recon Group, 3 Tetra, 2 Piranha

200 Protector Class Cruiser
150 Orca Assault Dropship
150 Orca Assault Dropship
150 Orca Assault Dropship
150 Orca Assault Dropship
150 Orca Assault Dropship
200 2 Sun Shark Bombers
175 3 Razorshark Strike Fighters

Not featuring in this battle were four newly constructed air units Andrew had recently finished. AX-10's and Tigersharks, once again amazingly produced via laser wood cutter thingy!

Turn 1

Here's the setup, I garrison my Scouts and Landspeeders mostly across the midline, as I know Andrew has little on the table given all his air units, and I want to get up and in the Tau's face ASAP and put the pressure on!

Tau win Strategy Roll, and co-ordinated fire blasts back my left flank Lanspeeder formation with three casualties.

I attack strongly on the right flank, coming close to wiping out a firewarrior formation, as Lanspeeders firefight following intitial attacks from Warhounds and other Landspeeders.

I also push forward in the centre with Predators...

Which are counterattacked by an air drop of crisis suits. Whirlwinds have also raced forward heroically, to be able to reach everywhere on the table with their barrage and to stay close to other units for protection what with all Tau air power.

More Tau drop in.

I reinforce the centre with Tacticals, my one Hunter AA tank reaching the centre of the board to take pot shots at all the disengaging Orcas in the end phase.

Casualties are heavy on both sides. The Tau Spacecraft does two points of damage to one Warhound and 1 point of damage to another.

End of turn before rallying and disengaging.

And after rallies.

Turn 2

Tau Pathfinders and a beer bottle teleport in on my left...

...and in the centre...

and on my right.

I win Strategy Roll, and a Warhound runs forward and crossfires a Firewarrior unit in the centre.

Pathfinders engage my Supreme Commanders formation, but lose and fall back. Perhaps the only action by the Tau this game I judged ill advised.

Tau crossfire my Tactical formation in the centre, after my Whirlwinds have knocked back the Crisis suits in a crossfire barrage.

My Tacticals regroup and fall back.

My two Warhounds on the left flank crossfire and eliminate the Crisis suits (yellow counters = shields down, red counters = plasma gun recharging, need to get some better markers!).

Lanspeeders flank the Tau position... but are countered by another Tau air drop.

My Thunderbolts intercept, damaging the Orca. Tau fighters come in and destroy a Thunderbolt.

End of turn and there are units all over the place. Once again I seem to have managed to get a lot of my units fighting in the open against Tau in cover -how does this keep happening? :) Partly because I am pretty vehicle heavy in this game I suppose.

Situation on the right.
Situation in the centre.

Turn 3

I win Strategy Roll again, and Warhounds rake the Tau infantry in the ruins on the right flank.

Pathfinders engage and rout my Tacticals (which have now lost their infantry).

Seem to be missing some photos, but basically there are Tau Orcas flying all over the place with decimated units desperately trying to take objectives on the ground. Neither side manages to do achieve this however. My Break the Spirit formation is down to a single Razorback(!). Tau Break their Spirit Formation has two infantry and a transport left and is trapped between Warhounds, but is Fearless.  One of my left flank Warhounds is destroyed when  an Orca fly past gets two criticals!

Turn 4

I win Strategy Roll yet again. Both our Break the Spirit Formations are wiped out so we both gain "Break Their Spirit" Victory Conditions. A Tau Orca then rams my left most Warhound to knock it off the Tau Blitz! Warhound takes no damage but morale breaks and it is out of action.

Remains of formations struggle to hold or contest objectives. Tau firefight a badly damaged Warhound  on the right to stop me claiming "Take and Hold" Victory Condition, but lose the combat. I win 2-1 Victory Conditions, with "Break Their Spirit" and "Take and Hold", while the Tau have "Break Their Spirit"

Orcas all over they place! but too late. Tau have too few units on the ground to contest, but only just!


A very hard fought and closely contested game, right down to the last few activations. Both armies were largely of of the "popcorn" variety which tend to be quite competitive, i.e. many small cheap activations rather than fewer large formations. The Tau really lacked in anti-tank firepower, which made dealing with all the marine armour challenging, and it's a credit to Andrew that he remained in it right until the end. But at last the Tau menace is contained - at least for a short while!