Sunday, 4 April 2021

ADLG Battlereport: Seleucid vs Roman & Jewish

Making the most of holidays, an ADLG game today. Just the normal 200 points rather than 300. I used my Seleucids against Matt's Romans with Hasmonean Jewish ally. Here's brief report with photos.


My Seleucid force was once of those overly complex Selecucid assemblages of elephants, camels, scythed chariots, pike, cavalry, and lights. The Roman force was a more sensible one of two blocks of heavy infantry with a few supporting lights.

My camels, lancers and light horse press the Roman flank, while the scythed chariots mill unhelpfully around in the rear unable to get into action. The Romans advance their centre and other flank to oppose.


The Jewish light infantry gets ready to shoot up the Javelinmen protecting my Elephants.

The lines clash, elite Legionnaires facing the Pike. On the left my heavy cavaly defeats the first of two enemy cavalry, while the Numidians are forced back. My rightmost Elephant swings out to try and chase off the Jewish General.

Pike vs Legionnaires. A disastrous start as I throw three ones in a row for combats here...

Holes open in the Phalanx under the assault of the Legionnaries. My Army Commander leading the pike on my left defeats the Auxiliaries in front of him, but just to his left the Roman Cavalry General manages to defeat my Lancers.  On my right, despite being mounted the Jewish General manages to defeat my right most Elephant which has been weakened by slingers.

The Roman General swings into the flank of the Pike Block with my included General and breaks it. 

And on the other flank the Jews are successfully stampeding my elephants. Half my Pike are dead including my Army commander and with all the attrition already taken on other elements, my army breaks. Game over! Selecuids have reached their break point of 20, while the Romans have lost only 9/22 attrition.

So a defeat, but was pleased I got to use my camels (medium camels bow mediocre) for the first time in any real action, and they were quite helpful against the enemy horse. Poor tactics with my Scythed chariots who should have charged into something heavy on the chance of causing some disorder (not a great chance against Romans but better than nothing!).

Saturday, 3 April 2021

KOW Battlereport: Abyssals vs Free Dwarves

Holiday's here and gave my new Free Dwarves an outing in their first game today, against Vaughan playing his first game with his new Abyssals!


My Free Dwarf list was:

2x IronClad Regiments
2x Shieldbreaker Regiments with mastiffs
2x Ranger Regiments with mastiffs (1 Herneas's Elite Rangers)
2x Ironbreaker Cannon
1x Mastiff pack
Herneas the Hunter (using the new Female ranger for him this game, must be his sister, Hernietta)
Banick Kolearm

Vaughan's Abyssal list was:

2x Moloch Horde with Imps
2x Succubi Regiment
1x Abyssal Guard Regiment
1x Flamebearers Troop
1x Gargoyles Troop
Chroneas
Efreet

The Game


Here's the setup, with the plunder mission. Five objectives across the centreline, with the egg and the monolith two victory points each, and the other three one victory point each.

I win first turn, and have done my scout moves and had first turn. Realising I have a shooting heavy force with these Dwarves, I mostly hold back and concentrate on blasting the Abyssals. On my right I also have some good cover for Hernietta and her Rangers.

Molochs, Chroneas and Flamebearers in the Abyssal centre, some great looking units from the Wrath of Kings line Vaughan has here, including some nice 3d printed Abyssal looking terrain bases :)

Abyssal first turn sees a general advance, and I realise that most of their units regenerate (my own Abyyssals are mainly Succubi which don't!). Thus I really need to concentrate fire better and take them out one at a time to stop them doing this! Flamebearers flame my central Shieldbreakers doing some damage and the Cloak of Death from Chroneas also does a point.

Vaughan also has two Succubi regiments which are making their way towards my left flank.

Second turn and we are already in combat, I pound the Abyssal units ahead with shooting, and my Shieldbreakers thump into Chroneas doing some damage. On the left my other Shieldbreakers and Mastiffs charge and waver the first Succubi regiment, but Succubi have Fury ability so can still counterattack.

Abyssals second turn and almost their whole line charges, with Molochs crunching into my Ironclad doing ten damage to each unit and wavering them... Chroneas kills my Shieldbreakers.

On the left, Gargoyles break my Mastiff pack and Succubi waver my Shieldbreakers.

My turn 3, my three wavered Dwarf regiments all pass their Headstrong checks (Headstrong is the main Dwarf special ability!), and two charge back in, while the third falls back to let the Cannons blast away. The Cannons and Banick waver the first Moloch unit which won't be able to charge now at least. My Rangers and Hernietta also shoot down the Abyssal Guard on my right. My Elite Rangers charge Chroneas and damage but do not kill him.

My left Shieldbreakers take out the first Succubi unit (the 11 damage behind the Succubi below is from them), but are now about to be sandwiched between the next Succubi unit and the Gargoyles.

Abyssals turn 3 and my left Shieldbreakers and an Ironclad Regiment are lost, and the Efreet and Flamebearers pile damage onto my Rangers.

My turn four, Hernietta has had enough of the Efreet and jumps the hedge to give it a good smack. She doesn't kill it, but at least it won't be able to cast its 'Fireball 15' next turn!  My Ironclads flank and kill the first Moloch unit (and thanks to Vaughan for pointing out this charge to me as I didn't see it!) with some assistance from Banick. My Elite Rangers manage to kill Chroneas with their two handed hammers, and my other Rangers shoot down the Flamebearers! Things have gone from looking terrible to rather optimistic! 

Turn four for Abyssals and the Gargoyles swoop in and kill a Cannon, and the Molochs kill the Ironclads.

Turn 5 my remaining cannon gets lucky and hits and destroys the Gargoyles. My Rangers and Banick charge the Molochs hoping to kill them and claim the central two objectives....

But I fail to kill them....

And instead they kill my Rangers...


And that was the game! And reviewing it now I think I recorded the turns wrong and there should have been another one, but we thought it was turn six and rolled and failed to go to turn 7 so ended it there. We added up the victory points at this point, and Vaughan had 3 points and I had 2, so victory to the Abyssals! Well done Vaughan.

Conclusion

A fun and useful learning game for both of us, with Vaughan seeming to have a very good handle on things already despite this being his first game. And thanks to him for suggesting to me a potentially game winning flank attack on turn four!

Lots of lessons for my Dwarves here, like concentrate shooting on regenerating units otherwise it is wasted, and use your throwing Mastiffs (60 points wasted this game, though three of the four units with them ended up in combat before they could use them!).  Edit: and as another local Dwarf player Gordon has pointed out, Free Dwarf Shieldbreakers have Pathfinder but not Headstrong, and giving the Rangers Mastiffs is pointless because you can only use one ranged attack a turn! Abyssals I thought could probably benefit from an inspiring source or two but they mostly managed ok without it this game.

Anyway overall a fun and tense game, good times thanks Vaughan :)

Friday, 19 March 2021

ADLG: Eastern Republican Romans vs Alexandrian Macedonian

A 300 point ADLG game at local club vs Brian last week. My Triumvirate Republican Romans (Eastern option under Brutus, with Galatian Mercenary Ally), vs Brian's Alexandrian Macedonian.


Here's the field of battle. I'm defender which is not what I prefer, but I decide to take advantage of some rough ground to help me disorder the phalanx. My Galatian ally is placed in this to try and delay the phalanx and heavy cavalry wing of the Macedonians, with the aim that my legionaries will engage and destroy the flank of the phalanx.  Opposite my Legions are some Thracians and a weak cavalry and elephant wing.

Thracians and Phalanx, painted by Gary Chick for Brian, as is the whole army. Gary Chick seems to be able to pump out armies very quickly. Nicely done!




The battle is joined, with Phalanx and Thracians fighting the Legion in the centre, while my Galatian ally holds position, allowing it to be outflanked by Macedonian cavalry. But this outflanking would happen anyway and the rough ground will at least hinder the cavalry and phalanx more than the Galatians.

Rules Note: Rough Ground in ADLG gives -2 to Pike and Cavalry, and -1 to the Galatian Heavy Swordsmen. Given combat factors are generally in the range of D6+1 to D6+3 a differnce of +1 is  significant enough.

Over on the left flank, my horse archers harass the Macedonian elephants, gradually wounding them, while cavalry chases off the enemy light horse.  Eventually one of the elephants is routed and stampedes into the other one (one in six chance!), which is also finished off.

The centre, my own javelinemen are in the centre of the line for once, against the Thracians (neither side penalised by the terrain). My Legionnaires grind forward against the phalanx, and also through the rough terrain where they are somewhat reduced in effectiveness, but still more than a match for the Thracians due to their armour, elite status and extra point of cohesion being heavy infantry.

The Galatians on the left surrounded...

I ran out of my new more discrete casualty counters, and so Brian ends up using his awful "donut" beads on his Thracian javelinmen, terrible! :)

End of the battle. My Galatian Ally infantry has once again been completely wiped out. However their sacrifice on my right has let me win the left and centre and the Alexandrian army breaks, though casualties are heavy on both sides.



Another game was also being played at the club, Andre's Palmyran against Mike's Macedonians, with victory to the Palmyrans. 

Getting sick of brightly coloured tiddly wink counters for casualties, I made these versions which blend in a bit better. The one's and two's are reversed, and the large splatters indicate more serious trouble!

Thursday, 18 February 2021

Dwarves Part 6 - Reinforcements

More Dwarf units painted, another unit of Shieldbreakers, and one of Rangers, four Mastiff packs, a Lord and a Ranger Captain. Lord and Ranger Captain are from the new Mantic Vanguard range, and I think the Ranger Captain is the first female Dwarf they have made (no beard).


Mastiffs are from Warlord Games, who must wonder they are so popular given all the Dwarf players using them...

The new Ranger unit has gold helmets, and everyone of them is wearing a cloak, to mark them out as Herneas' Hand-Picked Rangers. I also put the spare head from the Warsmith model on the leader.

This brings the grand total painted over the last six weeks to 2000 points with some options!


I also did up two mastiff packs for my mate's Imperial Dwarves, who have more of a red theme across many units, and gold rather than silver armour.


Waiting unpainted a number of other units to add - including Brock units for Free Dwarves, and a number of heavier units to convert it into an Imperial Dwarf army if I want.

Monday, 8 February 2021

Warclouds 2021 Convention Report

I attended Warclouds 2021 over the past two days - an annual wargaming convention here in New Zealand nicely run by the Christchurch Wargaming Section of the Woolston Club once again.

Note: Before any overseas readers freak out about all the people in close proximity, I should state we have effectively eliminated community Covid transmission here in New Zealand through border controls, hence life continues largely as normal thank goodness.

The luxury of attending gatherings like this is something we have tended to take for granted, so given the uncertainty of 2020, appreciation for this opportunity was some extra motivation to attend this year.  And hopefully vaccines knock the stuffing out of the pandemic and people everywhere can get back to gaming!

Another motivation for attending the convention was a comment I made in the local Christchurch Historical Wargaming Group facebook page recently:

"A problem with the historical scene I think is that many players tend to be a bit older with more resources, and so set up their own gaming space (i.e. at home) and have a crew they hang out with. Unfortunately it is also something of a self-fulfilling prophecy, in that the more historical gamers do this, the less reason other such gamers have to go to the club. And the less younger players in other systems are exposed to historical gaming. This despite the fact that the club has fantastic resources we could only dream of last century! Many boxes of great terrain and terrrain mats, and a bar and food on site!"

So as expected, most of the players were playing fantasy/sci-fi, though  some of us were playing Ancients, including myself Mike, Brett, Gordon and two Brian's (neither the messiah) in 28mm. Tournaments at Warclouds were:

  • 40K: 56 players(!) in a doubles tournament
  • Age of Sigmar: 20 players in a doubles tournament
  • ADLG Ancients 15mm: 8 players
  • ADLG Ancients 28mm: 6 players
Plus a few other games were played, including from memory, Adeptus Titanicus, Battlefleet Gothic, Star Wars Legion, 9th Age, Malifeux, and Saga. 

28mm ADLG Ancients

Here's a brief tournament report of my participation in the 28mm Ancients.  We could use a different army each round, which I chose to do, taking Seleucid, Pyrrhic, Triumvirate Roman, and Graeco-Bactrian armies in succession.

Game 1: Early Seleucid vs Early Imperial Roman

As my opponent Bryan commented, that's not much terrain, and his Roman line looked rather small even including his planned ambush on his left. Bottom centre, my Scythed chariots ready to plunge into the legionaires in front of them.

The lines clash.

Heavily armoured Roman cataphracts fight hard, destroying a Pike block in a round, but I have reserves coming.

A look down the line, my Scythed Chariots wreck themselves as they do, but manage to inflict 3 and 2 damage  to legionnaires in front of them in the foreground (note - heavy infantry takes 4 hits to kill in ADLG, cavalry and mediums 3 hits, light troops 2 hits). As can be seen the Romans are in trouble down their line.

And boom, the Romans break (casualty pile in upper right). 

Game 2: Pyrrhic versus Franks

Next up vs Brett's Franks.  Notice the awkward deployment of my right pike block. Seeing nothing in front of them during deployment I realise there is an ambush on my left, so they set up to rush over to reinforce my left flank!


Not easy to do with Pike...

Here's the Franks, keep an eye on that big guy in the centre.

Both sides take heavy casualties. My heavy cavalry on the right chases off the Frankish medium cavary, but pursues out of command range and I can't get them back because their general is busy trying to move his pike to the left (too damn slowly I might add!).  My elephants get disrupted and wounded in the centre, and stampeding routed elephants cause damage to both armies.

A brief moment of glory, my light horse kill a Frankish General with a flank charge on the left.

The big Frankish hero has got ahead of his line, and decides to charge a pike block by himself.

It could have been glorious on another day, but this time a few dozen pike thrusts put a quick end to the recklessness!


In the centre my own Guard Pike with their bald general have been surrounded but are fighting on heroically,  before some Lancers ride to their rescue.

But in the end, casualties for the wrong-footed Pyrrhic forces are too heavy, Pyrrhus himself falls, and the larger Frankish army is victorious.


Game 3: Triumvirate Roman vs Late Roman

Next up a Roman civil war (something Romans spent far too much time doing historically). Both of us have the Barbarian auxiliaries, Galatians for me, and Franks for my opponent Mike.


On my left, my Javelinmen and Galatians. Opposite them cavalry and Legionnaires.

On my right, my elite Legions. Opposite them the Franks and Auxilia.

A view from the enemy lines, Republican Legionnaires ready to march forward.


I advance to attack, except for the Javelinmen which retreat from the enemy cavalry, swinging around to plug the hole in my centre.

A couple of short sharp sticks is no match for heavy cavalry, time to leave!

My Galatians facing the enemy legions.


View from the enemy lines.

My legions grind forward through the Auxulia, which have caught my legions in the rough, slowing them down.

My Galatians charge forward, but their flanks are exposed.

Franks chase through the gap towards my camp.

But are halted (though only just!) by javelinmen and light horse.

My Galatians are cut down to a man, but my Legions crush all before them and the Republic is victorious.

Game 4: Graeco-Bactrian versus Early German

Last game, and I'm using cavalry heavy Graceo-Bactrians versus Gordon's Early German hordes. I have wings of heavy cavalry (and also elephants on my right), but only a pike block guarding my baggage and the centre. The plan is a double envelopment, smash both wings before the Germans centre can come into action.


I rush forward on the right...

and left...

The German infantry plods forward....

Too slow, heavy lancers smash into both their wings...

And crush them...


With both wings smashed and cavalry running amok, the Germans are lost.

And that was the end of my games! Good to take the ancients out for a run, and thanks to Brian for organising. :)

Other games

I took photos of a few other games at the convention, though didn't have time for too many! Here's a few pics though. Much nicely painted 40k:




Battlefleet Gothic.



Saga being played in the main bar.


Star Wars Legion.


I did take some other photos, but they didn't turn out very well unfortunately so will leave it there.

Thanks for looking, and thanks to all the organisers of the convention and staff at the Woolston Club!