Sunday 11 November 2018

Epic 4K: AMTL vs Skitarri 2.1

Another outing with Skitarri list, this time vs AMTL (by special request Greg!)

Here's the AMTL list, with some proxying of weaponary on some of them.

Incompertus, 4000 POINTS 
Legio Gryphonicus (NetEA v3.24 *APPROVED*) 
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WARLORD TITAN [875] 
Carapace Landing Pad, 2 Quake Cannon, Legate, Laser Burner

WARLORD TITAN [675] 

2 Plasma Blastgun, 2 Vulcan Megabolter  

REAVER TITAN [700] 
Carapace Landing Pad, 2 Quake Cannon

REAVER TITAN [600] 
2 Turbo-laser Destructor, Laser Burner

WARHOUND TITAN [300] 
Turbo-laser Destructor, Plasma Blastgun

WARHOUND TITAN [300] 
Turbo-laser Destructor, Plasma Blastgun

WARHOUND TITAN [275] 
Vulcan Megabolter, Plasma Blastgun

WARHOUND TITAN [275] 
Vulcan Megabolter, Plasma Blastgun

Here's the Skitarri list used by Andrew, Majoris being proxied by double tanks.

2752 Secutors, Magnus, 8 Hypaspists
3252 Secutors, 8 Hypaspists, Ordinatus Minorus (Assault Pod)
3252 Secutors, 8 Hypaspists, Ordinatus Minorus (Assault Pod)
2252 Secutors, 8 Hypaspists
2252 Secutors, 8 Hypaspists
1254 Crusader Robots
4503 Ordinatus Minorus (2 Gattling Cannon, Volcano Cannon)
4503 Ordinatus Minorus (2 Gattling Cannon, Volcano Cannon)
450Ordinatus Majoris (Sonic Disrupter)
450Ordinatus Majoris (Sonic Disrupter)
500Ordinatus Majoris (Armageddon)
2002 Avenger Strike Fighters

Turn 1

Setup below. Armageddon is in the Skitarri centre, Sonic Disruptors both on their left flank (right of photo below).


First activation, I advance the Gatling Warlord and target the front infantry using all weaponary, killing three of them. I figure I need to blast away the front screen to get to the Majoris units and neutralise them, especially wanting to take out the Armageddon as quickly as possible.

The Skitarri then break two of my Warhounds with the Sonic Disruptor Majoris using the templates to get two formations. Oops. No damage but broken isn't good.

Artillery Titans rain down artillery fire, killing Hypaspists.

The Minoris and Armageddon gang up on the lead Warlord. The Minoris strip 3 shields. The Armageddon has to double to get it in range, and it is in cover so needs 5's to hit. But it gets luck with 3 hits and 8 damage which leaves the Warlord with only 3 hits remaning, and a reactor breach, but still not broken.

Then disastrously on top of this, the other two warhounds are too close together and the other Majoris Sonic Disruptor breaks them too!

End of turn, two Warhounds remain broken and two rally.

Turn 2

Skitarri win Strategy Roll, and the Armageddon destroys the lead Warlord.  The Skitarri Ordinatii roll forward blasting anything in their way and my Titan legions are sorely lacking a few volcano cannons to scare them in return, settling instead for killing more infantry with the Artillery Titans. The Reaver artillery Titan is broken by Minoris and retreats.


Turn 3

AMTL win Strategy Roll, and on the left flank the Reaver wrecks a Corvus Minoris and its passengers.

Efforts to slow down the advancing Minoris on the other flank are futile though.

Warhound on the right flanks the Minoris but is unable to do damage.

Minoris continue to advance, and another Warhound is destroyed.

Warhound that had advanced on the right is broken due to blast markers. Unable to contest objectives, AMTL loses due to Skitarri achieving Take and Hold and Defend the Flag victory conditions.

Artillery Warlord holding firm but not able to do enough this game...

Nor the Artillery Reaver.

Two Titans lost.

Skitarri casualties.

Conclusion

A rather shameful outing for the AMTL! There were definitely some powerful toys in the Skitarri arsenal, but poor positioning and poorly thought out aggression was also a problem for my Titans here.  I should have played defensively utilising the artillery, and counterpunching with other Titans when the Skitarri tried to approach, aiming for an attrition victory.

I also thought 4 Turbolasers, and 6 Plasmaguns on top of other firepower would be enough to deal with some War Engines but it was an undergunned force and the Ordinatii were able to move largely with impunity. Sonic Disruptors were able to auto-break Warhounds and range on Ordinatti units outclassed that of the AMTL leading to some awkward and limited options.

Back to drawing board with AMTL, must paint up a few more units and magnetise options!

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